13 Principles of Good Design Perceptual Principles 1. Bottom-Up Factors mind off infinite judgment limits 2. Top-Down Processing wisdom & interpretation Mental models how individuals can bring about representations of environments in their heads Expectancies greater expectation of a particular environmental comment results in greater susceptibility to that stimulant 3. Redundancy nominate By using multiple codes to convey the same discipline, the subject matter is beef up and more easily recognized (eg: discolour and position, words and symbols) 4. Discriminability Avoid confusion due to similarity of stimulus Mental Model Principles 5. intense accreditedism Displays and signs/symbols should mirror the realistic world concept it represents 6. Moving Parts If something moves within a display, its should mirror how it moves in reality 7. Ecological interface heading Integrates instruction in most simplistic fashion so that it does not r equire high magnitude of effort to gain Attention Principles 8. inform entropy access cost belittle requirements of shifting financial aid between contrastive displays 9.

law of proximity compatibility If multiple pieces of entropy argon connected, their interrelationship should be intelligibly visible on the display 10. denary Resources For large amounts of information, different stimulus modes may be used (eg: deal and sound) retention Principles 11. Predictive aiding Anticipates what information masses will request to call in in order to execute tasks they intend. 12. Knowledge in th e real world Display information should tel! l/advise tidy sum what to do. This should occur with only necessary information to avoid information clutter. 13. Consistency Standardisation and generalisation of information provided helps maintain give tongue to information in long term memory. (Adapted from Macdonald, 2006; Wickens, et al. 2004If you want to modernize a full essay, order it on our website:
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